USA's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 

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Abstract

 
USA's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue is built using extensive market research carried out in telecommunication and media services market of United States of America. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021. 

Description

"USA's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue" is built using extensive market research carried out in telecommunication and media services market of United States of America. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021.

Analysing the Multiplay Services penetration in USA in terms of population, it has been observed that the penetration of the Mobile Subscriptions has been inclining during the period 2012-2016 while the penetration of the Mobile Broadband Computing Subscriptions was also showing an inclination. The former registered a CAGR of 4.82% in the historic period while the later recorded a CAGR of 18.73%. By 2016, the penetration of the Mobile Subscriptions reached to 93.99% of the total population in USA. Discussing in terms of households, the penetration of Total Multiplay services has been inclining during the period 2012-2016 registering a CAGR of 0.95% with penetration of 60.13% of the households in 2016.
 

Report Source Information

Supplied by: Research and Experts 
Date Published: 2017-10-02 

Report: USA's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 

Contents

Table of Contents
1 Executive Summary
2 USA Demographics
2.1 Population, 2012 - 2021
2.2 Households, 2012 - 2021
2.3 Nominal GDP (US$ Million), 2012 - 2021
2.4 Nominal GDP per Capita (US$), 2012 - 2021
2.5 Consumer Price Inflation (%), 2012 - 2021
3 Multiplay Services Penetration in USA
3.1 Percentage of Mobile Subscriptions, 2012 - 2021
3.2 Percentage of Mobile Broadband Computing Subscriptions, 2012 - 2021
3.3 Percentage of PC Households, 2012 - 2021
3.4 Percentage of TV Households, 2012 - 2021
3.5 Pay TV Households, 2012 - 2021
3.6 Fixed Broadband Households, 2012 - 2021
3.7 Voice Telephony Households, 2012 - 2021
3.8 Total Multiplay Households, 2012 - 2021
3.9 FMC (Fixed Mobile Convergence) Households, 2012 - 2021
4 USA.Multiplay And Blended Service Adoption
4.1 Volume of Total Market RGUs by Service, 2012 - 2021
4.2 Volume of Mobile Subscriptions, 2012 - 2021
4.3 Volume of Mobile Broadband Computing Subscriptions, 2012 - 2021
4.4 Volume of Pay TV Households, 2012 - 2021
4.5 Volume of Fixed Broadband Households, 2012 - 2021
4.6 Volume of Fixed Voice Telephony Households, 2012 - 2021
4.7 Total Multiplay Households, 2012 - 2021
4.8 Average RGUs per Customer, 2012 - 2021
4.9 Total Market RGUs by Operator, 2012 - 2021
4.1 Total Customer Relations, 2012 - 2021
4.11 Total Multiplay Households by Operator, 2012 - 2021
4.12 Total Double-Play Households by Operator, 2012 - 2021
4.13 Total Triple-Play Households, 2012 - 2021
4.14 Total Quad-Play Households, 2012 - 2021
4.15 Total FMC (Fixed Mobile Convergence) Households, 2012 - 2021
5 USA Multiplay And Blended Service Arps
5.1 Multiplay Services Average Monthly Household Spend, 2012 - 2021
5.2 FMC (Fixed Mobile Convergence) Monthly Household Spend, 2012 - 2021
6 USA Multiplay and Blended Service Revenue
6.1 Total Multiplay Services Revenue, 2012 - 2021
6.2 Total FMC (Fixed Mobile Convergence) Services Revenue, 2012 - 2021
7 Appendix
7.1 Definitions
7.2 Methodology
7.3 About GlobalData
7.4 Disclaimer
 

List of Tables

List of Tables
Table 1: USA Population [Thousands], 2012 - 2021
Table 2: USA Households [Thousands], 2012 - 2021
Table 3: USA Nominal GDP [US$ Million], 2012 - 2021
Table 4: USA GDP per Capita [US$], 2012 - 2021
Table 5: USA Consumer Price Inflation (%) , 2012 - 2021
Table 6: USA Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Table 7: USA Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Table 8: USA Percentage of PC Households [% of HH], 2012 - 2021
Table 9: USA Percentage of TV Households [% of HH], 2012 - 2021
Table 10: USA Pay TV Households [% of HH], 2012 - 2021
Table 11: USA Fixed Broadband Households [% of HH], 2012 - 2021
Table 12: USA Voice Telephony Households [% of HH], 2012 - 2021
Table 13: USA Total Multiplay Households [% of HH], 2012 - 2021
Table 14: USA FMC (Fixed Mobile Convergence) Households [% of HH], 2012 - 2021
Table 15: USAVolume of Total Market RGUs by Service [Thousands] , 2012 - 2021
Table 16: USA Volume of Mobile Subscriptions [Thousands], 2012 - 2021
Table 17: USA Volume of Mobile Broadband Computing Subscriptions [Thousands], 2012 - 2021
Table 18: USA Volume of Pay TV Households [Thousands], 2012 - 2021
Table 19: USA Volume of Fixed Broadband Households [Thousands], 2012 - 2021
Table 20: USA Volume of Fixed Voice Telephony Households [Thousands], 2012 - 2021
Table 21: USA Total Multiplay Households [Thousands], 2012 - 2021
Table 22: USA Average RGUs per Customer [Units], 2012 - 2021
Table 23: USA Total Market RGUs by Operator [Thousands], 2012 - 2021
Table 24: USA Total Customer Relations [Thousands], 2012 - 2021
Table 25: USA Total Multiplay Households by Operator [Thousands], 2012 - 2021
Table 26: USA Total Double-Play Households by Operator [Thousands], 2012 - 2021
Table 27: USA Total Triple-Play Households [Thousands], 2012 - 2021
Table 28: USA Total Quad-Play Households [Thousands], 2012 - 2021
Table 29: USA Total FMC (Fixed Mobile Convergence) Households [Thousands], 2012 - 2021
Table 30: USA Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Table 31: USA FMC (Fixed Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Table 32: USA Total Multiplay Services Revenue [US$ m], 2012 - 2021
Table 33: USA Total FMC (Fixed Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
Table 34: Definitions
 

List of Figures

List of Figures
Figure 1: USA Population [Thousands], 2012 - 2021
Figure 2: USA Households [Thousands], 2012 - 2021
Figure 3: USA Nominal GDP [US$ Million], 2012 - 2021
Figure 4: USA GDP per Capita [US$], 2012 - 2021
Figure 5: USA Consumer Price Inflation (%) , 2012 - 2021
Figure 6: USA Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Figure 7: USA Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Figure 8: USA Percentage of PC Households [% of HH], 2012 - 2021
Figure 9: USA Percentage of TV Households [% of HH], 2012 - 2021
Figure 10: USA Pay TV Households [% of HH], 2012 - 2021
Figure 11: USA Fixed Broadband Households [% of HH], 2012 - 2021
Figure 12: USA Voice Telephony Households [% of HH], 2012 - 2021
Figure 13: USA Total Multiplay Households [% of HH], 2012 - 2021
Figure 14: USA FMC (Fixed Mobile Convergence) Households [% of HH], 2012 - 2021
Figure 15: USA Volume of Total Market RGUs by Service [Thousands], 2012 - 2021
Figure 16: USA Volume of Mobile Subscriptions [Thousands] , 2012 - 2021
Figure 17: USA Volume of Mobile Broadband Computing Subscriptions [Thousands] , 2012 - 2021
Figure 18: USA Volume of Pay TV Households [Thousands] , 2012 - 2021
Figure 19: USA Volume of Fixed Broadband Households [Thousands] , 2012 - 2021
Figure 20: USA Volume of Fixed Voice Telephony Households [Thousands] , 2012 - 2021
Figure 21: USA Total Multiplay Households [Thousands] , 2012 - 2021
Figure 22: USA Average RGUs per Customer [Units] , 2012 - 2021
Figure 23: USA Total Market RGUs by Operator [Thousands] , 2012 - 2021
Figure 24: USA Total Customer Relations [Thousands] , 2012 - 2021
Figure 25: USA Total Multiplay Households by Operator [Thousands] , 2012 - 2021
Figure 26: USA Total Double-Play Households by Operator [Thousands] , 2012 - 2021
Figure 27: USA Total Triple-Play Households [Thousands] , 2012 - 2021
Figure 28: USA Total Quad-Play Households [Thousands] , 2012 - 2021
Figure 29: USA Total FMC (Fixed Mobile Convergence) Households [Thousands] , 2012 - 2021
Figure 30: USA Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Figure 31: USA FMC (Fixed Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Figure 32: USA Total Multiplay Services Revenue [US$ m], 2012 - 2021
Figure 33: USA Total FMC (Fixed Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
 

Scope


- This report offers a concise breakdown of United States of America operating environment, with forecasts till 2021.
- The report contains quantitative data which covers demographics, Multiplay and Blended Service Adoption, Revenue Generating Units split at service levels and service revenue data in United States of America's Multiplay and Blended Services market.

 

Highlights

Further the report highlights the market base of Multiplay Households subscribers by Operator and their Average Revenues.

Apart from Subscriber's volume and revenues, the report also provides insights in to United States of America's demographic and economic data. This helps in establishing a framework to better formulate the Multiplay and Blended Services market forecasts. Information such as population, nominal GDP, consumer price inflation and currency exchange rates are included to ascertain market sophistication, current and projected demand, and future opportunities.

 

Classification

Language Code: EN 
Region: United States 
Report Type: Market Report 
Industry: Technology and Media 
Sector: Telecommunications 
Pages: 48 

Reasons to buy this report


- Allows you to analyze Multiplay and Blended Services market in United States of America split by subscription type and by operator.
- Enhances your knowledge on the usage and service revenue generated in the Multiplay and Blended Services market at category level.
- Allows you to plan future business decisions using the report's forecast figures for the market.
 

USA's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

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United States

The US has the largest economy in the world. It is highly industrialised and some of the main industries include; petroleum, steel, motor vehicles, aerospace, telecommunications, chemicals, electronics, food processing, consumer goods, lumber and mining.  

The US economy is dealing with slow growth rates, unemployment and increasing national debt since the recession of 2008/2009 however economists expect much higher growth in the US economy in 2014. The IMF expects growth to increase from 1.9% in 2013 to 2.8% in 2014.  The IMF expects a drop in unemployment to 6% in 2014. The indicators are good. The private sector is growing, federal spending will continue and some of the underlying drags on the economy are diminishing. Cheaper energy coming from increased oil exploration, gas fracking and renewables has helped to bring more jobs back to the US. The manufacturing sector is growing again and manufacturing technology is improving. 

There is a shortage of housing as a result of limited construction in recent years. Satisfying this demand should provide a much needed boost for the construction industry. There has also been considerable under investment in many other areas of the economy during the credit crunch and it is expected that there will be growth in the IT sector as companies carry out much needed upgrading of systems. 

Inequality is a major issue in the US economy. More of the wealth is going to the top 1% of high earners and middle incomes are stagnant. Tax reform is necessary for the redistribution of wealth. By putting more money in the pockets of the lower and middle classes the US economy will start to see some real growth.

Researchandexperts.com is a leading source of market research on key industry sectors in the USA.

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World Bank Overview of the United States

CIA World Factbook on the United States

The International Monetary Fund on the US Economy

United States

Northern America

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North America

The term North America usually refers to the US and Canada sometimes including Geenland, Mexico and the islands of Bermuda, St Helena and Saint Pierre et Miquelon.  

North America is dominated by the largest global economy, the United States. The main industries in the US are technology, petroleum, steel, motor vehicles, aerospace, telecommunications, chemicals, electronics, food processing, consumer goods, lumber and mining. The US main tading partners are Canada, China, Mexico, Japan, and Germany. Canada is one of the largest economies in the world and is listed as one of the G8. Canada has a well established services sector along with well established industries in the areas of maufacturing, mining and logging. Canada's main trading partners are US, EU, China and Mexico.

 Research and Experts, the market intelligence platform, provides companies with access to the latest leading industry reports covering the North American region. Our company reports contain the following information; company overviews, key facts, key employees, products and services, as well as financial ratios. Our industry reports are vital sources of detailed historic and forecast values for markets in North America, segmented at category level.

Research and Experts reports also provide regional analysis and analysis of the leading companies in key North American markets.  Researchandexperts.com is a  leading source of market research on North America.

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Industry Sector Information

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Branch ID: 484

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Telecommunications

The global telecommunications industry includes everything from fixed line communications to wireless broadband services and optical networks. This industry is constantly evolving and growing and is estimated to be worth close to $5trillion. 

Research and Experts is a provider of market research reports and information covering the telecommunications industry. Our reports provide key insights and intelligence which help companies stay ahead in a fast evolving marketplace.   

Useful Links

The Telecommunications Industry Association

US Telecom Association

European Telecommunications Services Organisation

GSMA -Global Mobile Standards Association

Telecommunications

Technology and Media

The fields of technology, media and communications are fast growing and change is a part of fabric of companies in these sectors. These companies need to embrace the challenges faced by makingt use of the best business intelligence sources to keep up-to-date and ahead of the competition.

A recent study by PwC identified that the most innovative 20% of technology and media companies expect a growth rate of nearly 90% over the next five years. The requirement amongst these companies to be innovative and maintain a high level of competitive intelligence maturity has led to increased demand for business intelligence.
 
Research and Experts provide the highest quality market intelligence reports on the following areas of technology, media and communications: computer hardware and electronics, computer software, internet services, media,  telecommunications and IT services. 

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Software & Information Industry Association

Telecommunications Industry Association

 

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