South Korea's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 

Get this Report



PayPal Verified Vendor

Rating

4.5 Star Rating for report South Korea
4.5 / 5 stars rating
Pages: 48
Price: $995.00

Some of our Clients

Some Research and Expert Clients

Abstract

 
South Korea's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue is built using extensive market research carried out in telecommunication and media services market of South Korea. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021. 

Description

"South Korea's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue" is built using extensive market research carried out in telecommunication and media services market of South Korea. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021.

Analysing the Multiplay Services penetration in South Korea in terms of population, it has been observed that the penetration of the Mobile Subscriptions has been inclining during the period 2012-2016 while the penetration of the Mobile Broadband Computing Subscriptions was showing an inclination. The former registered a CAGR of 1.78% in the historic period while the later recorded a CAGR of 18.57%. By 2016, the penetration of the Mobile Subscriptions reached to 113.78% of the total population in South Korea. Discussing in terms of households, the penetration of Total Multiplay services has been inclining during the period 2012-2016 registering a CAGR of 6.59% with penetration of 78.99% of the households in 2016.
 

Report Source Information

Supplied by: Research and Experts 
Date Published: 2017-10-04 

Report: South Korea's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 

Contents

Table of Contents
1 Executive Summary
2 South Korea Demographics
2.1 Population, 2012 - 2021
2.2 Households, 2012 - 2021
2.3 Nominal GDP (US$ Million), 2012 - 2021
2.4 Nominal GDP per Capita (US$), 2012 - 2021
2.5 Consumer Price Inflation (%), 2012 - 2021
3 Multiplay Services Penetration in South Korea
3.1 Percentage of Mobile Subscriptions, 2012 - 2021
3.2 Percentage of Mobile Broadband Computing Subscriptions, 2012 - 2021
3.3 Percentage of PC Households, 2012 - 2021
3.4 Percentage of TV Households, 2012 - 2021
3.5 Pay TV Households, 2012 - 2021
3.6 Fixed Broadband Households, 2012 - 2021
3.7 Voice Telephony Households, 2012 - 2021
3.8 Total Multiplay Households, 2012 - 2021
3.9 FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
4 South Korea.Multiplay And Blended Service Adoption
4.1 Volume of Total Market RGUs by Service, 2012 - 2021
4.2 Volume of Mobile Subscriptions, 2012 - 2021
4.3 Volume of Mobile Broadband Computing Subscriptions, 2012 - 2021
4.4 Volume of Pay TV Households, 2012 - 2021
4.5 Volume of Fixed Broadband Households, 2012 - 2021
4.6 Volume of Fixed Voice Telephony Households, 2012 - 2021
4.7 Total Multiplay Households, 2012 - 2021
4.8 Average RGUs per Customer, 2012 - 2021
4.9 Total Market RGUs by Operator, 2012 - 2021
4.1 Total Customer Relations, 2012 - 2021
4.11 Total Multiplay Households by Operator, 2012 - 2021
4.12 Total Double-Play Households by Operator, 2012 - 2021
4.13 Total Triple-Play Households, 2012 - 2021
4.14 Total Quad-Play Households, 2012 - 2021
4.15 Total FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
5 South Korea Multiplay And Blended Service Arps
5.1 Multiplay Services Average Monthly Household Spend, 2012 - 2021
5.2 FMC (Fixed-Mobile Convergence) Monthly Household Spend, 2012 - 2021
6 South Korea Multiplay and Blended Service Revenue
6.1 Total Multiplay Services Revenue, 2012 - 2021
6.2 Total FMC (Fixed-Mobile Convergence) Services Revenue, 2012 - 2021
7 Appendix
7.1 Definitions
7.2 Methodology
7.3 About GlobalData
7.4 Disclaimer
 

List of Tables

List of Tables
Table 1: South Korea Population [Thousands], 2012 - 2021
Table 2: South Korea Households [Thousands], 2012 - 2021
Table 3: South Korea Nominal GDP [US$ Million], 2012 - 2021
Table 4: South Korea GDP per Capita [US$], 2012 - 2021
Table 5: South Korea Consumer Price Inflation (%) , 2012 - 2021
Table 6: South Korea Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Table 7: South Korea Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Table 8: South Korea Percentage of PC Households [% of HH], 2012 - 2021
Table 9: South Korea Percentage of TV Households [% of HH], 2012 - 2021
Table 10: South Korea Pay TV Households [% of HH], 2012 - 2021
Table 11: South Korea Fixed Broadband Households [% of HH], 2012 - 2021
Table 12: South Korea Voice Telephony Households [% of HH], 2012 - 2021
Table 13: South Korea Total Multiplay Households [% of HH], 2012 - 2021
Table 14: South Korea FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
Table 15: South KoreaVolume of Total Market RGUs by Service [Thousands] , 2012 - 2021
Table 16: South Korea Volume of Mobile Subscriptions [Thousands], 2012 - 2021
Table 17: South Korea Volume of Mobile Broadband Computing Subscriptions [Thousands], 2012 - 2021
Table 18: South Korea Volume of Pay TV Households [Thousands], 2012 - 2021
Table 19: South Korea Volume of Fixed Broadband Households [Thousands], 2012 - 2021
Table 20: South Korea Volume of Fixed Voice Telephony Households [Thousands], 2012 - 2021
Table 21: South Korea Total Multiplay Households [Thousands], 2012 - 2021
Table 22: South Korea Average RGUs per Customer [Units], 2012 - 2021
Table 23: South Korea Total Market RGUs by Operator [Thousands], 2012 - 2021
Table 24: South Korea Total Customer Relations [Thousands], 2012 - 2021
Table 25: South Korea Total Multiplay Households by Operator [Thousands], 2012 - 2021
Table 26: South Korea Total Double-Play Households by Operator [Thousands], 2012 - 2021
Table 27: South Korea Total Triple-Play Households [Thousands], 2012 - 2021
Table 28: South Korea Total Quad-Play Households [Thousands], 2012 - 2021
Table 29: South Korea Total FMC (Fixed-Mobile Convergence) Households [Thousands], 2012 - 2021
Table 30: South Korea Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Table 31: South Korea FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Table 32: South Korea Total Multiplay Services Revenue [US$ m], 2012 - 2021
Table 33: South Korea Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
Table 34: Definitions
 

List of Figures

List of Figures
Figure 1: South Korea Population [Thousands], 2012 - 2021
Figure 2: South Korea Households [Thousands], 2012 - 2021
Figure 3: South Korea Nominal GDP [US$ Million], 2012 - 2021
Figure 4: South Korea GDP per Capita [US$], 2012 - 2021
Figure 5: South Korea Consumer Price Inflation (%) , 2012 - 2021
Figure 6: South Korea Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Figure 7: South Korea Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Figure 8: South Korea Percentage of PC Households [% of HH], 2012 - 2021
Figure 9: South Korea Percentage of TV Households [% of HH], 2012 - 2021
Figure 10: South Korea Pay TV Households [% of HH], 2012 - 2021
Figure 11: South Korea Fixed Broadband Households [% of HH], 2012 - 2021
Figure 12: South Korea Voice Telephony Households [% of HH], 2012 - 2021
Figure 13: South Korea Total Multiplay Households [% of HH], 2012 - 2021
Figure 14: South Korea FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
Figure 15: South Korea Volume of Total Market RGUs by Service [Thousands], 2012 - 2021
Figure 16: South Korea Volume of Mobile Subscriptions [Thousands] , 2012 - 2021
Figure 17: South Korea Volume of Mobile Broadband Computing Subscriptions [Thousands] , 2012 - 2021
Figure 18: South Korea Volume of Pay TV Households [Thousands] , 2012 - 2021
Figure 19: South Korea Volume of Fixed Broadband Households [Thousands] , 2012 - 2021
Figure 20: South Korea Volume of Fixed Voice Telephony Households [Thousands] , 2012 - 2021
Figure 21: South Korea Total Multiplay Households [Thousands] , 2012 - 2021
Figure 22: South Korea Average RGUs per Customer [Units] , 2012 - 2021
Figure 23: South Korea Total Market RGUs by Operator [Thousands] , 2012 - 2021
Figure 24: South Korea Total Customer Relations [Thousands] , 2012 - 2021
Figure 25: South Korea Total Multiplay Households by Operator [Thousands] , 2012 - 2021
Figure 26: South Korea Total Double-Play Households by Operator [Thousands] , 2012 - 2021
Figure 27: South Korea Total Triple-Play Households [Thousands] , 2012 - 2021
Figure 28: South Korea Total Quad-Play Households [Thousands] , 2012 - 2021
Figure 29: South Korea Total FMC (Fixed-Mobile Convergence) Households [Thousands] , 2012 - 2021
Figure 30: South Korea Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Figure 31: South Korea FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Figure 32: South Korea Total Multiplay Services Revenue [US$ m], 2012 - 2021
Figure 33: South Korea Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
 

Scope


- This report offers a concise breakdown of South Korea operating environment, with forecasts till 2021.
- The report contains quantitative data which covers demographics, Multiplay and Blended Service Adoption, Revenue Generating Units split at service levels and service revenue data in South Korea's Multiplay and Blended Services market.

 

Highlights

Further the report highlights the market base of Multiplay Households subscribers by Operator and their Average Revenues.

Apart from Subscriber's volume and revenues, the report also provides insights in to South Korea's demographic and economic data. This helps in establishing a framework to better formulate the Multiplay and Blended Services market forecasts. Information such as population, nominal GDP, consumer price inflation and currency exchange rates are included to ascertain market sophistication, current and projected demand, and future opportunities.

 

Classification

Language Code: EN 
Region: South Korea 
Report Type: Market Report 
Industry: Technology and Media 
Sector: Telecommunications 
Pages: 48 

Reasons to buy this report


- Allows you to analyze Multiplay and Blended Services market in South Korea split by subscription type and by operator.
- Enhances your knowledge on the usage and service revenue generated in the Multiplay and Blended Services market at category level.
- Allows you to plan future business decisions using the report's forecast figures for the market.
 

South Korea's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

Report 05IC-RP284TC has a rating of 89 percent
Figure of merit assessment for report 05IC-RP284TC

Relevance Rating

The Research and Experts relevance ranting consists of a set of figure of merit (FOM) values that are provided as an indication of the value of the report in the current economic environment.

These FOM values cannot take into account the reason for the clients interest in a report and therefore the client should view these FOM values only as a visual guide. The FOM scores are based on

market interest - how often the report is viewed or purchased,
elapsed time - time since the report was published,
report detail - amount of detail in the report (pages, figures, images, comments etc.) and
price - the price of the report.


Regional Information

Taxonomy

Branch ID: 1448

Taxonomy Location

The taxonomy on the left shows the ancestors of the South Korea node. This provides an insight into parent categories that may provide reports or articles that may compliment this report. The number in brackets after the node name indicates the number of reports that Research and Experts currently have in the parent category.

Clicking on a parent category will present the list of reports in the parent node in a separate window.

South Korea

The Republic of Korea is one of the most developed economies in the world and is ranked 15th in the world by nominal GDP. Gowth was approximately 3% in 2013 with estimated growth of 4.4% for 2014, due in part to increased government spending. The main industries are electronics, telecommunications, automobile production, chemicals, shipbuilding and steel.

The main trading partners are China, US and Japan. 

Researchandexperts.com is a leading source of market research on The Republic of Korea.

Useful Links

The World Bank on the Republic of Korea

OECD Statistical Profile of Korea

 

Eastern Asia

Region

 

Asia

Continent

Asia

Country

Countries

 

Industry Sector Information

Taxonomy

Branch ID: 484

Taxonomy Location

The taxonomy on the left shows the ancestors of the Telecommunications node. This provides an insight into parent categories that may provide reports or articles that may compliment this report. The number in brackets after the node name indicates the number of reports that Research and Experts currently have in the parent category.

Clicking on a parent category will present the list of reports in the parent node in a separate window.

Telecommunications

The global telecommunications industry includes everything from fixed line communications to wireless broadband services and optical networks. This industry is constantly evolving and growing and is estimated to be worth close to $5trillion. 

Research and Experts is a provider of market research reports and information covering the telecommunications industry. Our reports provide key insights and intelligence which help companies stay ahead in a fast evolving marketplace.   

Useful Links

The Telecommunications Industry Association

US Telecom Association

European Telecommunications Services Organisation

GSMA -Global Mobile Standards Association

Telecommunications

Technology and Media

The fields of technology, media and communications are fast growing and change is a part of fabric of companies in these sectors. These companies need to embrace the challenges faced by makingt use of the best business intelligence sources to keep up-to-date and ahead of the competition.

A recent study by PwC identified that the most innovative 20% of technology and media companies expect a growth rate of nearly 90% over the next five years. The requirement amongst these companies to be innovative and maintain a high level of competitive intelligence maturity has led to increased demand for business intelligence.
 
Research and Experts provide the highest quality market intelligence reports on the following areas of technology, media and communications: computer hardware and electronics, computer software, internet services, media,  telecommunications and IT services. 

Useful Links

Technology Services Industry 

Software & Information Industry Association

Telecommunications Industry Association

 

Technology and Media

Industry

Industries

 

 

Buy: South Korea's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 

Item Code: 05IC-RP284TC

 
Licence: Single User
Price: $995.00
 
VAT: 0.0% 
Total: $995.00 

Feedback

Return to Research and Experts

Page created and rendered - Cache updated [0.17816s]

--