Mexico's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 


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Abstract

 
Mexico's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue is built using extensive market research carried out in telecommunication and media services market of Mexico. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021. 

Description

"Mexico's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue" is built using extensive market research carried out in telecommunication and media services market of Mexico. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021.

Analysing the Multiplay Services penetration in Mexico in terms of population, it has been observed that the penetration of the Mobile Subscriptions has been inclining during the period 2012-2016 while the penetration of the Mobile Broadband Computing Subscriptions was showing declination. The former registered a CAGR of 1.64% in the historic period while the later recorded a CAGR of -0.17%. By 2016, the penetration of the Mobile Subscriptions reached to 87.56% of the total population in Mexico. Discussing in terms of households, the penetration of Total Multiplay services has been inclining during the period 2012-2016 registering a CAGR of 5.34% with penetration of 37.46% of the households in 2016.
 

Report Source Information

Supplied by: Research and Experts 
Date Published: 2017-10-02 

Report: Mexico's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 

Contents

Table of Contents
1 Executive Summary
2 Mexico Demographics
2.1 Population, 2012 - 2021
2.2 Households, 2012 - 2021
2.3 Nominal GDP (US$ Million), 2012 - 2021
2.4 Nominal GDP per Capita (US$), 2012 - 2021
2.5 Consumer Price Inflation (%), 2012 - 2021
3 Multiplay Services Penetration in Mexico
3.1 Percentage of Mobile Subscriptions, 2012 - 2021
3.2 Percentage of Mobile Broadband Computing Subscriptions, 2012 - 2021
3.3 Percentage of PC Households, 2012 - 2021
3.4 Percentage of TV Households, 2012 - 2021
3.5 Pay TV Households, 2012 - 2021
3.6 Fixed Broadband Households, 2012 - 2021
3.7 Voice Telephony Households, 2012 - 2021
3.8 Total Multiplay Households, 2012 - 2021
3.9 FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
4 Mexico.Multiplay And Blended Service Adoption
4.1 Volume of Total Market RGUs by Service, 2012 - 2021
4.2 Volume of Mobile Subscriptions, 2012 - 2021
4.3 Volume of Mobile Broadband Computing Subscriptions, 2012 - 2021
4.4 Volume of Pay TV Households, 2012 - 2021
4.5 Volume of Fixed Broadband Households, 2012 - 2021
4.6 Volume of Fixed Voice Telephony Households, 2012 - 2021
4.7 Total Multiplay Households, 2012 - 2021
4.8 Average RGUs per Customer, 2012 - 2021
4.9 Total Market RGUs by Operator, 2012 - 2021
4.1 Total Customer Relations, 2012 - 2021
4.11 Total Multiplay Households by Operator, 2012 - 2021
4.12 Total Double-Play Households by Operator, 2012 - 2021
4.13 Total Triple-Play Households, 2012 - 2021
4.14 Total Quad-Play Households, 2012 - 2021
4.15 Total FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
5 Mexico Multiplay And Blended Service Arps
5.1 Multiplay Services Average Monthly Household Spend, 2012 - 2021
5.2 FMC (Fixed-Mobile Convergence) Monthly Household Spend, 2012 - 2021
6 Mexico Multiplay and Blended Service Revenue
6.1 Total Multiplay Services Revenue, 2012 - 2021
6.2 Total FMC (Fixed-Mobile Convergence) Services Revenue, 2012 - 2021
7 Appendix
7.1 Definitions
7.2 Methodology
7.3 About GlobalData
7.4 Disclaimer
 

List of Tables

List of Tables
Table 1: Mexico Population [Thousands], 2012 - 2021
Table 2: Mexico Households [Thousands], 2012 - 2021
Table 3: Mexico Nominal GDP [US$ Million], 2012 - 2021
Table 4: Mexico GDP per Capita [US$], 2012 - 2021
Table 5: Mexico Consumer Price Inflation (%) , 2012 - 2021
Table 6: Mexico Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Table 7: Mexico Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Table 8: Mexico Percentage of PC Households [% of HH], 2012 - 2021
Table 9: Mexico Percentage of TV Households [% of HH], 2012 - 2021
Table 10: Mexico Pay TV Households [% of HH], 2012 - 2021
Table 11: Mexico Fixed Broadband Households [% of HH], 2012 - 2021
Table 12: Mexico Voice Telephony Households [% of HH], 2012 - 2021
Table 13: Mexico Total Multiplay Households [% of HH], 2012 - 2021
Table 14: Mexico FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
Table 15: MexicoVolume of Total Market RGUs by Service [Thousands] , 2012 - 2021
Table 16: Mexico Volume of Mobile Subscriptions [Thousands], 2012 - 2021
Table 17: Mexico Volume of Mobile Broadband Computing Subscriptions [Thousands], 2012 - 2021
Table 18: Mexico Volume of Pay TV Households [Thousands], 2012 - 2021
Table 19: Mexico Volume of Fixed Broadband Households [Thousands], 2012 - 2021
Table 20: Mexico Volume of Fixed Voice Telephony Households [Thousands], 2012 - 2021
Table 21: Mexico Total Multiplay Households [Thousands], 2012 - 2021
Table 22: Mexico Average RGUs per Customer [Units], 2012 - 2021
Table 23: Mexico Total Market RGUs by Operator [Thousands], 2012 - 2021
Table 24: Mexico Total Customer Relations [Thousands], 2012 - 2021
Table 25: Mexico Total Multiplay Households by Operator [Thousands], 2012 - 2021
Table 26: Mexico Total Double-Play Households by Operator [Thousands], 2012 - 2021
Table 27: Mexico Total Triple-Play Households [Thousands], 2012 - 2021
Table 28: Mexico Total Quad-Play Households [Thousands], 2012 - 2021
Table 29: Mexico Total FMC (Fixed-Mobile Convergence) Households [Thousands], 2012 - 2021
Table 30: Mexico Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Table 31: Mexico FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Table 32: Mexico Total Multiplay Services Revenue [US$ m], 2012 - 2021
Table 33: Mexico Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
Table 34: Definitions
 

List of Figures

List of Figures
Figure 1: Mexico Population [Thousands], 2012 - 2021
Figure 2: Mexico Households [Thousands], 2012 - 2021
Figure 3: Mexico Nominal GDP [US$ Million], 2012 - 2021
Figure 4: Mexico GDP per Capita [US$], 2012 - 2021
Figure 5: Mexico Consumer Price Inflation (%) , 2012 - 2021
Figure 6: Mexico Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Figure 7: Mexico Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Figure 8: Mexico Percentage of PC Households [% of HH], 2012 - 2021
Figure 9: Mexico Percentage of TV Households [% of HH], 2012 - 2021
Figure 10: Mexico Pay TV Households [% of HH], 2012 - 2021
Figure 11: Mexico Fixed Broadband Households [% of HH], 2012 - 2021
Figure 12: Mexico Voice Telephony Households [% of HH], 2012 - 2021
Figure 13: Mexico Total Multiplay Households [% of HH], 2012 - 2021
Figure 14: Mexico FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
Figure 15: Mexico Volume of Total Market RGUs by Service [Thousands], 2012 - 2021
Figure 16: Mexico Volume of Mobile Subscriptions [Thousands] , 2012 - 2021
Figure 17: Mexico Volume of Mobile Broadband Computing Subscriptions [Thousands] , 2012 - 2021
Figure 18: Mexico Volume of Pay TV Households [Thousands] , 2012 - 2021
Figure 19: Mexico Volume of Fixed Broadband Households [Thousands] , 2012 - 2021
Figure 20: Mexico Volume of Fixed Voice Telephony Households [Thousands] , 2012 - 2021
Figure 21: Mexico Total Multiplay Households [Thousands] , 2012 - 2021
Figure 22: Mexico Average RGUs per Customer [Units] , 2012 - 2021
Figure 23: Mexico Total Market RGUs by Operator [Thousands] , 2012 - 2021
Figure 24: Mexico Total Customer Relations [Thousands] , 2012 - 2021
Figure 25: Mexico Total Multiplay Households by Operator [Thousands] , 2012 - 2021
Figure 26: Mexico Total Double-Play Households by Operator [Thousands] , 2012 - 2021
Figure 27: Mexico Total Triple-Play Households [Thousands] , 2012 - 2021
Figure 28: Mexico Total Quad-Play Households [Thousands] , 2012 - 2021
Figure 29: Mexico Total FMC (Fixed-Mobile Convergence) Households [Thousands] , 2012 - 2021
Figure 30: Mexico Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Figure 31: Mexico FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Figure 32: Mexico Total Multiplay Services Revenue [US$ m], 2012 - 2021
Figure 33: Mexico Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
 

Scope


- This report offers a concise breakdown of Mexico operating environment, with forecasts till 2021.
- The report contains quantitative data which covers demographics, Multiplay and Blended Service Adoption, Revenue Generating Units split at service levels and service revenue data in Mexico's Multiplay and Blended Services market.

 

Highlights

Further the report highlights the market base of Multiplay Households subscribers by Operator and their Average Revenues.

Apart from Subscriber's volume and revenues, the report also provides insights in to Mexico's demographic and economic data. This helps in establishing a framework to better formulate the Multiplay and Blended Services market forecasts. Information such as population, nominal GDP, consumer price inflation and currency exchange rates are included to ascertain market sophistication, current and projected demand, and future opportunities.

 

Classification

Language Code: EN 
Region: Mexico 
Report Type: Market Report 
Industry: Technology and Media 
Sector: Telecommunications 
Pages: 48 

Reasons to buy this report


- Allows you to analyze Multiplay and Blended Services market in Mexico split by subscription type and by operator.
- Enhances your knowledge on the usage and service revenue generated in the Multiplay and Blended Services market at category level.
- Allows you to plan future business decisions using the report's forecast figures for the market.
 

Mexico's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

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Mexico

Mexico has one of the world's largest economies. The main industries are electronics, food and beverages, tobacco, chemicals, iron and steel, petroleum, mining, textiles, clothing, motor vehicles, consumer durables and tourism. Mexico's main trading partners are US, China and Japan.

The 2008 recession has hit the Mexican economy badly with GDP contracting by 6%. Competitiveness is currently being threatened by poor infrastructure (including telecommunications), low standard of education and high energy costs.  

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The term North America usually refers to the US and Canada sometimes including Geenland, Mexico and the islands of Bermuda, St Helena and Saint Pierre et Miquelon.  

North America is dominated by the largest global economy, the United States. The main industries in the US are technology, petroleum, steel, motor vehicles, aerospace, telecommunications, chemicals, electronics, food processing, consumer goods, lumber and mining. The US main tading partners are Canada, China, Mexico, Japan, and Germany. Canada is one of the largest economies in the world and is listed as one of the G8. Canada has a well established services sector along with well established industries in the areas of maufacturing, mining and logging. Canada's main trading partners are US, EU, China and Mexico.

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Branch ID: 484

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Telecommunications

The global telecommunications industry includes everything from fixed line communications to wireless broadband services and optical networks. This industry is constantly evolving and growing and is estimated to be worth close to $5trillion. 

Research and Experts is a provider of market research reports and information covering the telecommunications industry. Our reports provide key insights and intelligence which help companies stay ahead in a fast evolving marketplace.   

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European Telecommunications Services Organisation

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Telecommunications

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The fields of technology, media and communications are fast growing and change is a part of fabric of companies in these sectors. These companies need to embrace the challenges faced by makingt use of the best business intelligence sources to keep up-to-date and ahead of the competition.

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