Italy's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 

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Abstract

 
Italy's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue is built using extensive market research carried out in telecommunication and media services market of Italy. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021. 

Description

"Italy's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue" is built using extensive market research carried out in telecommunication and media services market of Italy. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021.

Analysing the Multiplay Services penetration in Italy in terms of population, it has been observed that the penetration of the Mobile Subscriptions has been declining during the period 2012-2016 while the penetration of the Mobile Broadband Computing Subscriptions was also showing declination. The former registered a CAGR of -2.67% in the historic period while the later recorded a CAGR of -0.67%. By 2016, the penetration of the Mobile Subscriptions reached to 123.92% of the total population in Italy. Discussing in terms of households, the penetration of Total Multiplay services has been inclining during the period 2012-2016 registering a CAGR of 2.74% with penetration of 44.30% of the households in 2016.
 

Report Source Information

Supplied by: Research and Experts 
Date Published: 2017-10-05 

Report: Italy's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 

Contents

Table of Contents
1 Executive Summary
2 Italy Demographics
2.1 Population, 2012 - 2021
2.2 Households, 2012 - 2021
2.3 Nominal GDP (US$ Million), 2012 - 2021
2.4 Nominal GDP per Capita (US$), 2012 - 2021
2.5 Consumer Price Inflation (%), 2012 - 2021
3 Multiplay Services Penetration in Italy
3.1 Percentage of Mobile Subscriptions, 2012 - 2021
3.2 Percentage of Mobile Broadband Computing Subscriptions, 2012 - 2021
3.3 Percentage of PC Households, 2012 - 2021
3.4 Percentage of TV Households, 2012 - 2021
3.5 Pay TV Households, 2012 - 2021
3.6 Fixed Broadband Households, 2012 - 2021
3.7 Voice Telephony Households, 2012 - 2021
3.8 Total Multiplay Households, 2012 - 2021
3.9 FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
4 Italy.Multiplay And Blended Service Adoption
4.1 Volume of Total Market RGUs by Service, 2012 - 2021
4.2 Volume of Mobile Subscriptions, 2012 - 2021
4.3 Volume of Mobile Broadband Computing Subscriptions, 2012 - 2021
4.4 Volume of Pay TV Households, 2012 - 2021
4.5 Volume of Fixed Broadband Households, 2012 - 2021
4.6 Volume of Fixed Voice Telephony Households, 2012 - 2021
4.7 Total Multiplay Households, 2012 - 2021
4.8 Average RGUs per Customer, 2012 - 2021
4.9 Total Market RGUs by Operator, 2012 - 2021
4.1 Total Customer Relations, 2012 - 2021
4.11 Total Multiplay Households by Operator, 2012 - 2021
4.12 Total Double-Play Households by Operator, 2012 - 2021
4.13 Total Triple-Play Households, 2012 - 2021
4.14 Total Quad-Play Households, 2012 - 2021
4.15 Total FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
5 Italy Multiplay And Blended Service Arps
5.1 Multiplay Services Average Monthly Household Spend, 2012 - 2021
5.2 FMC (Fixed-Mobile Convergence) Monthly Household Spend, 2012 - 2021
6 Italy Multiplay and Blended Service Revenue
6.1 Total Multiplay Services Revenue, 2012 - 2021
6.2 Total FMC (Fixed-Mobile Convergence) Services Revenue, 2012 - 2021
7 Appendix
7.1 Definitions
7.2 Methodology
7.3 About GlobalData
7.4 Disclaimer
 

List of Tables

List of Tables
Table 1: Italy Population [Thousands], 2012 - 2021
Table 2: Italy Households [Thousands], 2012 - 2021
Table 3: Italy Nominal GDP [US$ Million], 2012 - 2021
Table 4: Italy GDP per Capita [US$], 2012 - 2021
Table 5: Italy Consumer Price Inflation (%) , 2012 - 2021
Table 6: Italy Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Table 7: Italy Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Table 8: Italy Percentage of PC Households [% of HH], 2012 - 2021
Table 9: Italy Percentage of TV Households [% of HH], 2012 - 2021
Table 10: Italy Pay TV Households [% of HH], 2012 - 2021
Table 11: Italy Fixed Broadband Households [% of HH], 2012 - 2021
Table 12: Italy Voice Telephony Households [% of HH], 2012 - 2021
Table 13: Italy Total Multiplay Households [% of HH], 2012 - 2021
Table 14: Italy FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
Table 15: ItalyVolume of Total Market RGUs by Service [Thousands] , 2012 - 2021
Table 16: Italy Volume of Mobile Subscriptions [Thousands], 2012 - 2021
Table 17: Italy Volume of Mobile Broadband Computing Subscriptions [Thousands], 2012 - 2021
Table 18: Italy Volume of Pay TV Households [Thousands], 2012 - 2021
Table 19: Italy Volume of Fixed Broadband Households [Thousands], 2012 - 2021
Table 20: Italy Volume of Fixed Voice Telephony Households [Thousands], 2012 - 2021
Table 21: Italy Total Multiplay Households [Thousands], 2012 - 2021
Table 22: Italy Average RGUs per Customer [Units], 2012 - 2021
Table 23: Italy Total Market RGUs by Operator [Thousands], 2012 - 2021
Table 24: Italy Total Customer Relations [Thousands], 2012 - 2021
Table 25: Italy Total Multiplay Households by Operator [Thousands], 2012 - 2021
Table 26: Italy Total Double-Play Households by Operator [Thousands], 2012 - 2021
Table 27: Italy Total Triple-Play Households [Thousands], 2012 - 2021
Table 28: Italy Total Quad-Play Households [Thousands], 2012 - 2021
Table 29: Italy Total FMC (Fixed-Mobile Convergence) Households [Thousands], 2012 - 2021
Table 30: Italy Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Table 31: Italy FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Table 32: Italy Total Multiplay Services Revenue [US$ m], 2012 - 2021
Table 33: Italy Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
Table 34: Definitions
 

List of Figures

List of Figures
Figure 1: Italy Population [Thousands], 2012 - 2021
Figure 2: Italy Households [Thousands], 2012 - 2021
Figure 3: Italy Nominal GDP [US$ Million], 2012 - 2021
Figure 4: Italy GDP per Capita [US$], 2012 - 2021
Figure 5: Italy Consumer Price Inflation (%) , 2012 - 2021
Figure 6: Italy Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Figure 7: Italy Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Figure 8: Italy Percentage of PC Households [% of HH], 2012 - 2021
Figure 9: Italy Percentage of TV Households [% of HH], 2012 - 2021
Figure 10: Italy Pay TV Households [% of HH], 2012 - 2021
Figure 11: Italy Fixed Broadband Households [% of HH], 2012 - 2021
Figure 12: Italy Voice Telephony Households [% of HH], 2012 - 2021
Figure 13: Italy Total Multiplay Households [% of HH], 2012 - 2021
Figure 14: Italy FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
Figure 15: Italy Volume of Total Market RGUs by Service [Thousands], 2012 - 2021
Figure 16: Italy Volume of Mobile Subscriptions [Thousands] , 2012 - 2021
Figure 17: Italy Volume of Mobile Broadband Computing Subscriptions [Thousands] , 2012 - 2021
Figure 18: Italy Volume of Pay TV Households [Thousands] , 2012 - 2021
Figure 19: Italy Volume of Fixed Broadband Households [Thousands] , 2012 - 2021
Figure 20: Italy Volume of Fixed Voice Telephony Households [Thousands] , 2012 - 2021
Figure 21: Italy Total Multiplay Households [Thousands] , 2012 - 2021
Figure 22: Italy Average RGUs per Customer [Units] , 2012 - 2021
Figure 23: Italy Total Market RGUs by Operator [Thousands] , 2012 - 2021
Figure 24: Italy Total Customer Relations [Thousands] , 2012 - 2021
Figure 25: Italy Total Multiplay Households by Operator [Thousands] , 2012 - 2021
Figure 26: Italy Total Double-Play Households by Operator [Thousands] , 2012 - 2021
Figure 27: Italy Total Triple-Play Households [Thousands] , 2012 - 2021
Figure 28: Italy Total Quad-Play Households [Thousands] , 2012 - 2021
Figure 29: Italy Total FMC (Fixed-Mobile Convergence) Households [Thousands] , 2012 - 2021
Figure 30: Italy Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Figure 31: Italy FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Figure 32: Italy Total Multiplay Services Revenue [US$ m], 2012 - 2021
Figure 33: Italy Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
 

Scope


- This report offers a concise breakdown of Italy operating environment, with forecasts till 2021.
- The report contains quantitative data which covers demographics, Multiplay and Blended Service Adoption, Revenue Generating Units split at service levels and service revenue data in Italy's Multiplay and Blended Services market.

 

Highlights

Further the report highlights the market base of Multiplay Households subscribers by Operator and their Average Revenues.

Apart from Subscriber's volume and revenues, the report also provides insights in to Italy's demographic and economic data. This helps in establishing a framework to better formulate the Multiplay and Blended Services market forecasts. Information such as population, nominal GDP, consumer price inflation and currency exchange rates are included to ascertain market sophistication, current and projected demand, and future opportunities.

 

Classification

Language Code: EN 
Region: Italy 
Report Type: Market Report 
Industry: Technology and Media 
Sector: Telecommunications 
Pages: 48 

Reasons to buy this report


- Allows you to analyze Multiplay and Blended Services market in Italy split by subscription type and by operator.
- Enhances your knowledge on the usage and service revenue generated in the Multiplay and Blended Services market at category level.
- Allows you to plan future business decisions using the report's forecast figures for the market.
 

Italy's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

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Branch ID: 1438

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Italy

Italy is the tenth largest economy in the world. The main industries are tourism, communications, machinery, steel, chemicals, pharmaceuticals, food processing, textiles, motor vehicles, home appliances, clothing and fashion. 

It is expected that the Italian economy will have shrunk by 1.4% in 2013 with recovery expected next year. 

Researchandexperts.com is a  leading source of market research on Italy.

Useful Links

World Bank Overview of Italy

CIA World Factbook on Italy

Italy

Southern Europe

Region

 

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Fifty six sovereign states are listed with territory in Europe (six have limited rocognition). The 50 soverign states of Europe are Albania, Andorra, Armenia, Austria, Azerbaijan, Belarus, Belgium, Bosnia & Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark,  Estonia,  Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Ireland, Italy, Kosovo, Latvia, Lithuania, Luxembourg, Macedonia, Malta, Moldova, Monaco, Montenegro, The Netherlands, Norway, Poland, Portugal, Romania, Russia, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, Ukraine, United Kingdom, Vatican City (Holy See).

The leading economies of Europe are Germany, France, UK, Italy and Russia.
 
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Industry Sector Information

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Branch ID: 484

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Telecommunications

The global telecommunications industry includes everything from fixed line communications to wireless broadband services and optical networks. This industry is constantly evolving and growing and is estimated to be worth close to $5trillion. 

Research and Experts is a provider of market research reports and information covering the telecommunications industry. Our reports provide key insights and intelligence which help companies stay ahead in a fast evolving marketplace.   

Useful Links

The Telecommunications Industry Association

US Telecom Association

European Telecommunications Services Organisation

GSMA -Global Mobile Standards Association

Telecommunications

Technology and Media

The fields of technology, media and communications are fast growing and change is a part of fabric of companies in these sectors. These companies need to embrace the challenges faced by makingt use of the best business intelligence sources to keep up-to-date and ahead of the competition.

A recent study by PwC identified that the most innovative 20% of technology and media companies expect a growth rate of nearly 90% over the next five years. The requirement amongst these companies to be innovative and maintain a high level of competitive intelligence maturity has led to increased demand for business intelligence.
 
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Useful Links

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Software & Information Industry Association

Telecommunications Industry Association

 

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