Germany's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 

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Abstract

 
Germany's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue is built using extensive market research carried out in telecommunication and media services market of Germany. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021. 

Description

"Germany's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue" is built using extensive market research carried out in telecommunication and media services market of Germany. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021.

Analysing the Multiplay Services penetration in Germany in terms of population, it has been observed that the penetration of the Mobile Subscriptions has been declining during the period 2012-2016 while the penetration of the Mobile Broadband Computing Subscriptions was showing an inclination. The former registered a CAGR of -2.18% in the historic period while the later recorded a CAGR of 137.54%. By 2016, the penetration of the Mobile Subscriptions reached to 101.08% of the total population in Germany. Discussing in terms of households, the penetration of Total Multiplay services has been inclining during the period 2012-2016 registering a CAGR of 6.51% with penetration of 65.71% of the households in 2016.
 

Report Source Information

Supplied by: Research and Experts 
Date Published: 2017-10-03 

Report: Germany's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 

Contents

Table of Contents
1 Executive Summary
2 Germany Demographics
2.1 Population, 2012 - 2021
2.2 Households, 2012 - 2021
2.3 Nominal GDP (US$ Million), 2012 - 2021
2.4 Nominal GDP per Capita (US$), 2012 - 2021
2.5 Consumer Price Inflation (%), 2012 - 2021
3 Multiplay Services Penetration in Germany
3.1 Percentage of Mobile Subscriptions, 2012 - 2021
3.2 Percentage of Mobile Broadband Computing Subscriptions, 2012 - 2021
3.3 Percentage of PC Households, 2012 - 2021
3.4 Percentage of TV Households, 2012 - 2021
3.5 Pay TV Households, 2012 - 2021
3.6 Fixed Broadband Households, 2012 - 2021
3.7 Voice Telephony Households, 2012 - 2021
3.8 Total Multiplay Households, 2012 - 2021
3.9 FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
4 Germany Multiplay And Blended Service Adoption
4.1 Volume of Total Market RGUs by Service, 2012 - 2021
4.2 Volume of Mobile Subscriptions, 2012 - 2021
4.3 Volume of Mobile Broadband Computing Subscriptions, 2012 - 2021
4.4 Volume of Pay TV Households, 2012 - 2021
4.5 Volume of Fixed Broadband Households, 2012 - 2021
4.6 Volume of Fixed Voice Telephony Households, 2012 - 2021
4.7 Total Multiplay Households, 2012 - 2021
4.8 Average RGUs per Customer, 2012 - 2021
4.9 Total Market RGUs by Operator, 2012 - 2021
4.1 Total Customer Relations, 2012 - 2021
4.11 Total Multiplay Households by Operator, 2012 - 2021
4.12 Total Double-Play Households by Operator, 2012 - 2021
4.13 Total Triple-Play Households, 2012 - 2021
4.14 Total Quad-Play Households, 2012 - 2021
4.15 Total FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
5 Germany Multiplay And Blended Service Arps
5.1 Multiplay Services Average Monthly Household Spend, 2012 - 2021
5.2 FMC (Fixed-Mobile Convergence) Monthly Household Spend, 2012 - 2021
6 Germany Multiplay and Blended Service Revenue
6.1 Total Multiplay Services Revenue, 2012 - 2021
6.2 Total FMC (Fixed-Mobile Convergence) Services Revenue, 2012 - 2021
7 Appendix
7.1 Definitions
7.2 Methodology
7.3 About GlobalData
7.4 Disclaimer
 

List of Tables

List of Tables
Table 1: Germany Population [Thousands], 2012 - 2021
Table 2: Germany Households [Thousands], 2012 - 2021
Table 3: Germany Nominal GDP [US$ Million], 2012 - 2021
Table 4: Germany GDP per Capita [US$], 2012 - 2021
Table 5: Germany Consumer Price Inflation (%) , 2012 - 2021
Table 6: Germany Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Table 7: Germany Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Table 8: Germany Percentage of PC Households [% of HH], 2012 - 2021
Table 9: Germany Percentage of TV Households [% of HH], 2012 - 2021
Table 10: Germany Pay TV Households [% of HH], 2012 - 2021
Table 11: Germany Fixed Broadband Households [% of HH], 2012 - 2021
Table 12: Germany Voice Telephony Households [% of HH], 2012 - 2021
Table 13: Germany Total Multiplay Households [% of HH], 2012 - 2021
Table 14: Germany FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
Table 15: GermanyVolume of Total Market RGUs by Service [Thousands] , 2012 - 2021
Table 16: Germany Volume of Mobile Subscriptions [Thousands], 2012 - 2021
Table 17: Germany Volume of Mobile Broadband Computing Subscriptions [Thousands], 2012 - 2021
Table 18: Germany Volume of Pay TV Households [Thousands], 2012 - 2021
Table 19: Germany Volume of Fixed Broadband Households [Thousands], 2012 - 2021
Table 20: Germany Volume of Fixed Voice Telephony Households [Thousands], 2012 - 2021
Table 21: Germany Total Multiplay Households [Thousands], 2012 - 2021
Table 22: Germany Average RGUs per Customer [Units], 2012 - 2021
Table 23: Germany Total Market RGUs by Operator [Thousands], 2012 - 2021
Table 24: Germany Total Customer Relations [Thousands], 2012 - 2021
Table 25: Germany Total Multiplay Households by Operator [Thousands], 2012 - 2021
Table 26: Germany Total Double-Play Households by Operator [Thousands], 2012 - 2021
Table 27: Germany Total Triple-Play Households [Thousands], 2012 - 2021
Table 28: Germany Total Quad-Play Households [Thousands], 2012 - 2021
Table 29: Germany Total FMC (Fixed-Mobile Convergence) Households [Thousands], 2012 - 2021
Table 30: Germany Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Table 31: Germany FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Table 32: Germany Total Multiplay Services Revenue [US$ m], 2012 - 2021
Table 33: Germany Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
Table 34: Definitions
 

List of Figures

List of Figures
Figure 1: Germany Population [Thousands], 2012 - 2021
Figure 2: Germany Households [Thousands], 2012 - 2021
Figure 3: Germany Nominal GDP [US$ Million], 2012 - 2021
Figure 4: Germany GDP per Capita [US$], 2012 - 2021
Figure 5: Germany Consumer Price Inflation (%) , 2012 - 2021
Figure 6: Germany Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Figure 7: Germany Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Figure 8: Germany Percentage of PC Households [% of HH], 2012 - 2021
Figure 9: Germany Percentage of TV Households [% of HH], 2012 - 2021
Figure 10: Germany Pay TV Households [% of HH], 2012 - 2021
Figure 11: Germany Fixed Broadband Households [% of HH], 2012 - 2021
Figure 12: Germany Voice Telephony Households [% of HH], 2012 - 2021
Figure 13: Germany Total Multiplay Households [% of HH], 2012 - 2021
Figure 14: Germany FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
Figure 15: Germany Volume of Total Market RGUs by Service [Thousands], 2012 - 2021
Figure 16: Germany Volume of Mobile Subscriptions [Thousands] , 2012 - 2021
Figure 17: Germany Volume of Mobile Broadband Computing Subscriptions [Thousands] , 2012 - 2021
Figure 18: Germany Volume of Pay TV Households [Thousands] , 2012 - 2021
Figure 19: Germany Volume of Fixed Broadband Households [Thousands] , 2012 - 2021
Figure 20: Germany Volume of Fixed Voice Telephony Households [Thousands] , 2012 - 2021
Figure 21: Germany Total Multiplay Households [Thousands] , 2012 - 2021
Figure 22: Germany Average RGUs per Customer [Units] , 2012 - 2021
Figure 23: Germany Total Market RGUs by Operator [Thousands] , 2012 - 2021
Figure 24: Germany Total Customer Relations [Thousands] , 2012 - 2021
Figure 25: Germany Total Multiplay Households by Operator [Thousands] , 2012 - 2021
Figure 26: Germany Total Double-Play Households by Operator [Thousands] , 2012 - 2021
Figure 27: Germany Total Triple-Play Households [Thousands] , 2012 - 2021
Figure 28: Germany Total Quad-Play Households [Thousands] , 2012 - 2021
Figure 29: Germany Total FMC (Fixed-Mobile Convergence) Households [Thousands] , 2012 - 2021
Figure 30: Germany Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Figure 31: Germany FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Figure 32: Germany Total Multiplay Services Revenue [US$ m], 2012 - 2021
Figure 33: Germany Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
 

Scope


- This report offers a concise breakdown of Germany operating environment, with forecasts till 2021.
- The report contains quantitative data which covers demographics, Multiplay and Blended Service Adoption, Revenue Generating Units split at service levels and service revenue data in Germany's Multiplay and Blended Services market.

 

Highlights

Further the report highlights the market base of Multiplay Households subscribers by Operator and their Average Revenues.

Apart from Subscriber's volume and revenues, the report also provides insights in to Germany's demographic and economic data. This helps in establishing a framework to better formulate the Multiplay and Blended Services market forecasts. Information such as population, nominal GDP, consumer price inflation and currency exchange rates are included to ascertain market sophistication, current and projected demand, and future opportunities.

 

Classification

Language Code: EN 
Region: Germany 
Report Type: Market Report 
Industry: Technology and Media 
Sector: Telecommunications 
Pages: 48 

Reasons to buy this report


- Allows you to analyze Multiplay and Blended Services market in Germany split by subscription type and by operator.
- Enhances your knowledge on the usage and service revenue generated in the Multiplay and Blended Services market at category level.
- Allows you to plan future business decisions using the report's forecast figures for the market.
 

Germany's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

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Germany

Germany is the largest economy in Europe and fourth largest in the world. Main industries are automobiles, iron, steel, coal, cement, chemicals, machinery, vehicles, machine tools, electronics, food and beverages, shipbuilding and textiles. 

The industrial sector is very strong in Germany, employing over 5 million workers. The small and medium sized enterprise is also very strong, employing more than 25 million people and particularly young apprentices, helping to boost a demographic that has been plagued with unemployment throughout Europe since the credit crunch began.

Germany also has a strong services sector (banking, financial services, public sector, hospitality and transport) providing work to almost 29 million workers.

One important factor driving the german economy is the amount of investment in research and development. It currently stands at 2.6% of GDP and is one of the highest in the world putting the country at third place for patents registered globally. This strategy has boosted many emerging industry sector such as biotechnology, environmental sciences, nanotechnology, aerospace and ICT.

The strength of the German economy depends on its exports and 69% of the countries exports go to other European countries with 57% being exported to Eurozone counties. Germany's export performance therefore heavily depends on the strength of the euro. The weakening of the dollar along with increased energy prices and emerging market slowdown will challenge the German export market. The strength of the Germany economy is very dependent on the overall strength of the eurozone and if the eurozone breaks up or one of the member states dafaults it will cost the country hugely.

Other factors challenging the German economy are low productivity growth, inflexible labour market, an aging infrastructure and an aging population. Issues also need to be addressed with the communications infrastructure, the education system and the ease of starting a new enterprise.

The German economy grew by  0.4% in the last quarter of 2013 and by 1.3% overall in 2013,  driven by exports and investments. Employment and investment is continuing to rise and this should drive more consumption in Germany in 2014. As a result, growth is expected to reach 1.7% this year.

Researchandexperts.com is a  leading source of market research on Germany.

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World Bank Overview of Germany

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Fifty six sovereign states are listed with territory in Europe (six have limited rocognition). The 50 soverign states of Europe are Albania, Andorra, Armenia, Austria, Azerbaijan, Belarus, Belgium, Bosnia & Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark,  Estonia,  Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Ireland, Italy, Kosovo, Latvia, Lithuania, Luxembourg, Macedonia, Malta, Moldova, Monaco, Montenegro, The Netherlands, Norway, Poland, Portugal, Romania, Russia, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey, Ukraine, United Kingdom, Vatican City (Holy See).

The leading economies of Europe are Germany, France, UK, Italy and Russia.
 
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Telecommunications

The global telecommunications industry includes everything from fixed line communications to wireless broadband services and optical networks. This industry is constantly evolving and growing and is estimated to be worth close to $5trillion. 

Research and Experts is a provider of market research reports and information covering the telecommunications industry. Our reports provide key insights and intelligence which help companies stay ahead in a fast evolving marketplace.   

Useful Links

The Telecommunications Industry Association

US Telecom Association

European Telecommunications Services Organisation

GSMA -Global Mobile Standards Association

Telecommunications

Technology and Media

The fields of technology, media and communications are fast growing and change is a part of fabric of companies in these sectors. These companies need to embrace the challenges faced by makingt use of the best business intelligence sources to keep up-to-date and ahead of the competition.

A recent study by PwC identified that the most innovative 20% of technology and media companies expect a growth rate of nearly 90% over the next five years. The requirement amongst these companies to be innovative and maintain a high level of competitive intelligence maturity has led to increased demand for business intelligence.
 
Research and Experts provide the highest quality market intelligence reports on the following areas of technology, media and communications: computer hardware and electronics, computer software, internet services, media,  telecommunications and IT services. 

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