China's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 


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Abstract

 
China's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue is built using extensive market research carried out in telecommunication and media services market of China. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021. 

Description

"China's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue" is built using extensive market research carried out in telecommunication and media services market of China. The report provides holistic historical and future prospects of Multiplay Services Penetration, Blended Service Adoption and Revenue Generating Units split at service levels - Mobile Subscriptions, Mobile Broadband Computing Subscriptions, Pay TV Households, Fixed Broadband Households and Fixed Voice Telephony Households from 2012 to 2021.

Analysing the Multiplay Services penetration in China in terms of population, it has been observed that the penetration of the Mobile Subscriptions has been inclining during the period 2012-2016 while the penetration of the Mobile Broadband Computing Subscriptions was also showing an inclination. The former registered a CAGR of 3.87% in the historic period while the later recorded a CAGR of 22.66%. By 2016, the penetration of the Mobile Subscriptions reached to 97.20% of the total population in China. Discussing in terms of households, the penetration of Total Multiplay services has been inclining during the period 2012-2016 registering a CAGR of 9.36% with penetration of 34.73% of the households in 2016.
 

Report Source Information

Supplied by: Research and Experts 
Date Published: 2017-10-05 

Report: China's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

 

Contents

Table of Contents
1 Executive Summary
2 China Demographics
2.1 Population, 2012 - 2021
2.2 Households, 2012 - 2021
2.3 Nominal GDP (US$ Million), 2012 - 2021
2.4 Nominal GDP per Capita (US$), 2012 - 2021
2.5 Consumer Price Inflation (%), 2012 - 2021
3 Multiplay Services Penetration in China
3.1 Percentage of Mobile Subscriptions, 2012 - 2021
3.2 Percentage of Mobile Broadband Computing Subscriptions, 2012 - 2021
3.3 Percentage of PC Households, 2012 - 2021
3.4 Percentage of TV Households, 2012 - 2021
3.5 Pay TV Households, 2012 - 2021
3.6 Fixed Broadband Households, 2012 - 2021
3.7 Voice Telephony Households, 2012 - 2021
3.8 Total Multiplay Households, 2012 - 2021
3.9 FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
4 China.Multiplay And Blended Service Adoption
4.1 Volume of Total Market RGUs by Service, 2012 - 2021
4.2 Volume of Mobile Subscriptions, 2012 - 2021
4.3 Volume of Mobile Broadband Computing Subscriptions, 2012 - 2021
4.4 Volume of Pay TV Households, 2012 - 2021
4.5 Volume of Fixed Broadband Households, 2012 - 2021
4.6 Volume of Fixed Voice Telephony Households, 2012 - 2021
4.7 Total Multiplay Households, 2012 - 2021
4.8 Average RGUs per Customer, 2012 - 2021
4.9 Total Market RGUs by Operator, 2012 - 2021
4.1 Total Customer Relations, 2012 - 2021
4.11 Total Multiplay Households by Operator, 2012 - 2021
4.12 Total Double-Play Households by Operator, 2012 - 2021
4.13 Total Triple-Play Households, 2012 - 2021
4.14 Total Quad-Play Households, 2012 - 2021
4.15 Total FMC (Fixed-Mobile Convergence) Households, 2012 - 2021
5 China Multiplay And Blended Service Arps
5.1 Multiplay Services Average Monthly Household Spend, 2012 - 2021
5.2 FMC (Fixed-Mobile Convergence) Monthly Household Spend, 2012 - 2021
6 China Multiplay and Blended Service Revenue
6.1 Total Multiplay Services Revenue, 2012 - 2021
6.2 Total FMC (Fixed-Mobile Convergence) Services Revenue, 2012 - 2021
7 Appendix
7.1 Definitions
7.2 Methodology
7.3 About GlobalData
7.4 Disclaimer
 

List of Tables

List of Tables
Table 1: China Population [Thousands], 2012 - 2021
Table 2: China Households [Thousands], 2012 - 2021
Table 3: China Nominal GDP [US$ Million], 2012 - 2021
Table 4: China GDP per Capita [US$], 2012 - 2021
Table 5: China Consumer Price Inflation (%) , 2012 - 2021
Table 6: China Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Table 7: China Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Table 8: China Percentage of PC Households [% of HH], 2012 - 2021
Table 9: China Percentage of TV Households [% of HH], 2012 - 2021
Table 10: China Pay TV Households [% of HH], 2012 - 2021
Table 11: China Fixed Broadband Households [% of HH], 2012 - 2021
Table 12: China Voice Telephony Households [% of HH], 2012 - 2021
Table 13: China Total Multiplay Households [% of HH], 2012 - 2021
Table 14: China FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
Table 15: ChinaVolume of Total Market RGUs by Service [Thousands] , 2012 - 2021
Table 16: China Volume of Mobile Subscriptions [Thousands], 2012 - 2021
Table 17: China Volume of Mobile Broadband Computing Subscriptions [Thousands], 2012 - 2021
Table 18: China Volume of Pay TV Households [Thousands], 2012 - 2021
Table 19: China Volume of Fixed Broadband Households [Thousands], 2012 - 2021
Table 20: China Volume of Fixed Voice Telephony Households [Thousands], 2012 - 2021
Table 21: China Total Multiplay Households [Thousands], 2012 - 2021
Table 22: China Average RGUs per Customer [Units], 2012 - 2021
Table 23: China Total Market RGUs by Operator [Thousands], 2012 - 2021
Table 24: China Total Customer Relations [Thousands], 2012 - 2021
Table 25: China Total Multiplay Households by Operator [Thousands], 2012 - 2021
Table 26: China Total Double-Play Households by Operator [Thousands], 2012 - 2021
Table 27: China Total Triple-Play Households [Thousands], 2012 - 2021
Table 28: China Total Quad-Play Households [Thousands], 2012 - 2021
Table 29: China Total FMC (Fixed-Mobile Convergence) Households [Thousands], 2012 - 2021
Table 30: China Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Table 31: China FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Table 32: China Total Multiplay Services Revenue [US$ m], 2012 - 2021
Table 33: China Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
Table 34: Definitions
 

List of Figures

List of Figures
Figure 1: China Population [Thousands], 2012 - 2021
Figure 2: China Households [Thousands], 2012 - 2021
Figure 3: China Nominal GDP [US$ Million], 2012 - 2021
Figure 4: China GDP per Capita [US$], 2012 - 2021
Figure 5: China Consumer Price Inflation (%) , 2012 - 2021
Figure 6: China Percentage of Mobile Subscriptions [% of HH], 2012 - 2021
Figure 7: China Percentage of Mobile Broadband Computing Subscriptions [% of HH], 2012 - 2021
Figure 8: China Percentage of PC Households [% of HH], 2012 - 2021
Figure 9: China Percentage of TV Households [% of HH], 2012 - 2021
Figure 10: China Pay TV Households [% of HH], 2012 - 2021
Figure 11: China Fixed Broadband Households [% of HH], 2012 - 2021
Figure 12: China Voice Telephony Households [% of HH], 2012 - 2021
Figure 13: China Total Multiplay Households [% of HH], 2012 - 2021
Figure 14: China FMC (Fixed-Mobile Convergence) Households [% of HH], 2012 - 2021
Figure 15: China Volume of Total Market RGUs by Service [Thousands], 2012 - 2021
Figure 16: China Volume of Mobile Subscriptions [Thousands] , 2012 - 2021
Figure 17: China Volume of Mobile Broadband Computing Subscriptions [Thousands] , 2012 - 2021
Figure 18: China Volume of Pay TV Households [Thousands] , 2012 - 2021
Figure 19: China Volume of Fixed Broadband Households [Thousands] , 2012 - 2021
Figure 20: China Volume of Fixed Voice Telephony Households [Thousands] , 2012 - 2021
Figure 21: China Total Multiplay Households [Thousands] , 2012 - 2021
Figure 22: China Average RGUs per Customer [Units] , 2012 - 2021
Figure 23: China Total Market RGUs by Operator [Thousands] , 2012 - 2021
Figure 24: China Total Customer Relations [Thousands] , 2012 - 2021
Figure 25: China Total Multiplay Households by Operator [Thousands] , 2012 - 2021
Figure 26: China Total Double-Play Households by Operator [Thousands] , 2012 - 2021
Figure 27: China Total Triple-Play Households [Thousands] , 2012 - 2021
Figure 28: China Total Quad-Play Households [Thousands] , 2012 - 2021
Figure 29: China Total FMC (Fixed-Mobile Convergence) Households [Thousands] , 2012 - 2021
Figure 30: China Multiplay Services Average Monthly Household Spend (US$), 2012 - 2021
Figure 31: China FMC (Fixed-Mobile Convergence) Monthly Household Spend (US$), 2012 - 2021
Figure 32: China Total Multiplay Services Revenue [US$ m], 2012 - 2021
Figure 33: China Total FMC (Fixed-Mobile Convergence) Services Revenue [US$ m], 2012 - 2021
 

Scope


- This report offers a concise breakdown of China operating environment, with forecasts till 2021.
- The report contains quantitative data which covers demographics, Multiplay and Blended Service Adoption, Revenue Generating Units split at service levels and service revenue data in China's Multiplay and Blended Services market.

 

Highlights

Further the report highlights the market base of Multiplay Households subscribers by Operator and their Average Revenues.

Apart from Subscriber's volume and revenues, the report also provides insights in to China's demographic and economic data. This helps in establishing a framework to better formulate the Multiplay and Blended Services market forecasts. Information such as population, nominal GDP, consumer price inflation and currency exchange rates are included to ascertain market sophistication, current and projected demand, and future opportunities.

 

Classification

Language Code: EN 
Region: China 
Report Type: Market Report 
Industry: Technology and Media 
Sector: Telecommunications 
Pages: 48 

Reasons to buy this report


- Allows you to analyze Multiplay and Blended Services market in China split by subscription type and by operator.
- Enhances your knowledge on the usage and service revenue generated in the Multiplay and Blended Services market at category level.
- Allows you to plan future business decisions using the report's forecast figures for the market.
 

China's Multiplay Services Market Dynamics to 2021: Multiplay and Blended Services Adoption, RGU's, ARPS and Service Revenue

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China

China is the largest tading economy in the world and has experienced growth rates averaging 10% over the past 30 years. Key exports include electrical and other machinery, including data processing equipment, apparel, textiles, iron and steel, optical and medical equipment totalling  $2.021 trillion(est.) in 2012.  

At the recent Davos economic forum Chinese representatives and commentators acknowledged that the Chinese economy is slowing down from the unsustainable double digit growth rate to an expected growth rate of 7.5% in 2014. China now wants to focus on quality growth taking account of social issues, poverty, social issues and corruption.

Other imbalances in the Chinese economy are too much savings and not enough private consumption . Reforms need to be implemented soon to address this imbalance. Such reforms could slow growth to 6% but the government doesn't wish to drop below 7% growth. The policy of growing fixed investments such as property, infrastructure and State Owned Enterprises (SOE's) has benefitted many and has been open to much corruption and there will probably be objections to slowing growth in these areas.

Reform of the SOE's is seen by many experts as crucial to the future success of the economy in the next five to ten years. Proper corporate governance and international benchmarking is seen as necessary for the success of global enterprises.

Other issues which require attention are the high levels of debt amongst local governments and the high price of property. Steps need to be taken to avoid a property burst. 

Growth rates in traditional manufacturing sectors such as cement, steel, glass has been slowing down while growth has been accelerating in healthcare and IT. Market forces seem to be rebalancing and pushing the economy in the right direction. Companies such as Alibaba, Lenovo and Baidu are now leading forces in the global technology sector. 

One of the most exciting aspects of the Chinese economy is the well educated workforce with almost 7 million graduates entering the workforce each year. This high skill level will help to speed up the new economy and facilitate the necessary changes on multiple levels (environment, social, demographic).

Concencus on reform is coming from the very top levels of Chinese government and at grass roots level however the bureaucrats in the middle have much to loose and will object. A positive outcome on reform is expected by many experts on the Chinese economy.

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Telecommunications

The global telecommunications industry includes everything from fixed line communications to wireless broadband services and optical networks. This industry is constantly evolving and growing and is estimated to be worth close to $5trillion. 

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A recent study by PwC identified that the most innovative 20% of technology and media companies expect a growth rate of nearly 90% over the next five years. The requirement amongst these companies to be innovative and maintain a high level of competitive intelligence maturity has led to increased demand for business intelligence.
 
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